Message-ID: <14372eli$9808151829@qz.little-neck.ny.us> X-Archived-At: From: Subject: Celeste's Lost Files - Tammy's Game {Tammy Ng} Newsgroups: alt.sex.stories.moderated,alt.sex.stories Followup-To: alt.sex.stories.d Mime-Version: 1.0 Content-transfer-encoding: 7bit Content-type: text/plain; charset=US-ASCII Path: qz!not-for-mail Organization: The Committee To Thwart Spam Approved: X-Moderator-Contact: Eli the Bearded X-Story-Submission: X-Original-Message-ID: TTT Archive (Treasure Trove of the Titmouse) Celeste listed several stories as "lost" in her Cumulative Monthly List posted in late July. I'm posting those I have to ASS/M and hope those who have others will do the same. My reposting will include: Bushido {Sachi Mizuno} Excerpt only. Anyone got the rest? Cleave it to Beaver 1 {MrNatural} Is there more? Dispensation of Grace 3 {Horangi} Anyone got parts 1-2? Face of Betrayal {Morpheus' Twin} Hands On {Deidre Ng} Meeting Shirley {The Observer} Open Big {Thomas A Long} Silent Intruder {Annette} Tammy's Game {Tammy Ng} Terri's Dilemma {The Observer} Tonya Harding, Slave Girl {Your Friendly Author} These stories have been minimally cleaned up. If I have it, the text includes original headers and footers. Still missing, as far as I'm concerned: "Let Your Fingers Do the Riding" by Solo Polyphony "Under the Table" by DOLFAN353 "Shower Buddies" by Stone Wolf "'D' Is for Driving" by Dulcinea "So Shy" by Scott Sanders (young love) "Stuffing the Old Gobbler" by MrSpraycan Best, Titmouse [in:tammysgm.txt] alt.sex.stories/dl/sl960612.t >From deidreng@aol.com Wed Jun 12 17:33:38 PDT 1996 Article: 96071 of alt.sex.stories Path: news.callamer.com!uunet!in2.uu.net!newsfeed.internetmci.com!howland.reston.ans .net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: deidreng@aol.com (Deidre Ng) Newsgroups: alt.sex.stories Subject: Sisters Ng: Tammy's Game, by Tammy Ng Date: 10 Jun 1996 18:41:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 134 Sender: root@newsbf02.news.aol.com Message-ID: <4pi8bm$t1s@newsbf02.news.aol.com> Reply-To: deidreng@aol.com (Deidre Ng) NNTP-Posting-Host: newsbf02.mail.aol.com Sisters Ng: Tammy's Game, by Tammy Ng Men in general, but my boyfriend in particular, have a problem. They spend way too much time playing video games. Something usually suffers as a result, for instance the laundry or your sex life. This comes about not just because of the time spent on one pursuit that could be spent on another. There is also the problem of the message of most popular video games, which seems to be violent action, endlessly repeated. Now far be it from me to talk about the weather and not do anything about it. After no small amount of rumination I have decided to advance my own proposal for a video game, on the theory that it's best to meet the opposition half way. I welcome any inquiries from software manufacturers that would like to license my design. My game has the working title "Make Me Come." Quite obviously, the game is of a sexual nature. The object, and the subject, of the game is Tammy Ng, masturbating to orgasm. The first of my innovations is that the player scores the most points by taking the _longest_ time possible to make me utter that little squeal of helpless surrender. I think this point alone will make the game successful. Women might actually go out and buy this game for their lovers, putting aside their discomfort at having their man stare at a beautiful Chinese girl for hours on end, when the benefit is that this guy will be learning how to tease the breath out of them in bed. I've surveyed several women who agree that if men could somehow be taught that sex was not a race to the finish line, the world would be a better place. In this game, it is not death, but orgasm that is inevitable, and staving off the inevitable takes on a wonderful, rewarding value. I have in mind a very unusual user interface. Most of the screen is a picture of me, alone in my apartment. Initially, I'm sitting in a big chair watching TV, fully dressed in a short skirt and top. Next to my chair is a floor lamp and a little table. The perspective of the player is from a little above the TV, looking towards me. I think the artwork should be like a charcoal sketch, evocative, but not overly concerned with realism or detail. The sounds should be my pulse, my breathing, the rustling of my clothes, the white noises of skin on skin, the scratching of nails through pubic hair, the liquid sounds of my mouth and pussy. At first I thought that the player should just be given control of my body. I would be like a puppet that the player manipulated. Click on my thigh, and hook my leg over the arm of the chair. The skirt slides upwards and my panties come into view. Click my hand and drag it downwards between my legs. The player is rewarded with a little catch in my breath and an increase in my pulse. Click on my middle finger and begin to rub the pale strip of cloth that hides my pussy and wait for my sigh. With this interface certain actions that would be hard for the player to accomplish with one point control could be handled with transitional animations (if I've been aroused enough by the players choices). Things like pulling the top over my head to bare my breasts, or slipping the panties off, and letting them drop on the floor might be handled this way. Once the player has my top off and my panties down around my ankles, it's pretty easy to figure out what to do. Don't make me pick my nose, or use the remote control as a dildo, just keep up the contact between my hands and the rest of my body in various wonderful ways. Bonus points for making me wet my fingers at certain critical points. There might be an interruption. The phone might ring. Ignore it or answer it? It might depend on how undressed I am, how deep my finger is inside me. It might be Mom, in which case you might as well reboot the machine. It might be Deidre, and I can get in two or three orgasms before she realizes that I m not grunting at all the right places in the conversation. It might be my boyfriend and you can score double points for desperate phone sex orgasms. As a digression, all of these things have happened in real life, except that when I was talking to Deidre I was getting fucked. And once I was expecting John (my boyfriend) to call and I got myself all in a lather and the phone rang. I picked it up and it was just the right moment and I said, "Oh baby, oh fuck me o ffu-," and then I was coming really hard and very noisily, too. It was a telemarketing salesrep from Nebraska Steaks By Mail. I think it was the high point of his career. Like I said, my first design. With a few embellishments, like a bonus level of me playing with a real slippery dildo, and I'm sure it would be a million seller. But I thought about it for a while, and decided that it wasn't enough. After a while, there was just not enough challenge. The player could learn how to pace my level of excitement, how to make me luxuriate on a plateau by switching away from direct stimulation of my clitoris to something more indirect, such as massaging my breasts, or running my finger along the inside of my thigh. But I was tempting the player into a repetitive stress injury, and reinforcing the importance of the physical at the expense of a more holistic approach. So I rethought the interface. In my new design, the player does not have direct control over my actions. Instead, the player is cast in the role of the filter between my subconscious and my conscious thinking, suggesting thoughts for me to think. On the screen will be a little area that corresponds to the three or four thoughts that a bouncing around in my head at any one time. On the screen they look like short loops of animation, playing over and over again. I think this situation is pretty normal, unless I'm concentrating on something like practicing a piece of music or very aware of how electric my finger is as it glides across the throbbing head of my clit. The player is in control of a pool of thoughts that can be promoted to consciousness when one of the thoughts in the currently conscious group goes away. All the player has to do is drag a thought out of the subconscious area and drop it into the conscious area. The pool of possibilities changes as the group of conscious thoughts change. For instance I might start out in the chair with my head filled the thoughts: Change Channel Beer Commercial Laugh Track Bang, Bang, Scream From that situation, it wouldn't be possible for the player to suggest Remove Panties as a thought, it's just too much of a leap. But Change Channel would be available, and Turn TV Off might be. So the player has to nudge me in the direction of choice by suggesting thoughts that will get me to turn the TV off, stretch, think about nice things, think about kissing, hug myself, etc. As the scene becomes more sexually charged, the players choices fill up with a mix of the images and actions that turn me on. One of the things I like about this is that it becomes possible for the player to push me over into orgasm by changing the image I'm holding in mind at the time. For instance, Sucking Him might be a loop of images showing my lips sliding down a cock that fills my mouth. Changing over to Coming In My Mouth, which shows me lapping up the white cream spilling >from the head of a beautiful stiff cock and some of it smearing across my cheek, usually puts me over the edge, not the action of rubbing my clit as quickly as I can. The wonderful part is that everything the player learns about turning on the virtual Tammy is applicable to the real world woman they ve been having so many problems relating to! The player learns from the inside what turns me on, and is rewarded with a peek at my very private way of pleasuring myself. He promotes the fantasy thought Kisses Along My Thigh and watches me stoke the soft skin of my out-turned leg. What blockhead could miss the message that maybe they should try this the next time they find themselves with their head between the legs of their partner. I'd love it if this became a real game. I'd play it myself. I'd like to play the version where the player has to manage the thoughts of two people, and they've both had a hard day, and it's not enough to let them get off separately, you have to get them in bed together and soothe the others tensions and get them out of their self centered moods so they can make really earth moving love to each other. Now, that would be a game that really could change the world. -- +----------------' Story submission `-+-' Moderator contact `--------------+ | | | | Archive site +----------------------+--------------------+ Newsgroup FAQ | ----